Monday, June 22, 2015

Blog Post 2: Handheld Devices

According to Enis’ (2013) research on data from digital businesses, by 2012, “the usage of apps surpassed the usage of browsers on smart phones and tablets. This fact leads me to believe that mobile apps on tablets and smart phones contain the information that students will most likely be looking at. In fact, one of Enis’ key points is that we are heading toward a future where librarians will suggest the use of apps as a resource in addition to texts and media devices. While some people may believe that students today spend too much time on their technology, specifically on apps, educational apps are actually growing at a remarkable rate. Another key point brought up in the article is that augmented reality using mobile apps that access location or GPS can be useful to people. If students wanted to research the Holocaust, they could just type it in their smartphone app, which would then reveal nearby museums, libraries, and bookstores that would provide information on the subject matter. Location apps don’t only have to help people find the nearest restaurant or give directions to a friend’s house! Another point that Enis brings up is a smart phone or tablet’s ability to scan a barcode or QR code of an item and gain information from the associated text or URL link. This ability is already being used in classrooms and libraries today.


I will definitely promote using mobile apps in my library. I already know that when technology is involved in the learning process, learning is more engaging and efficient. Now that there are apps for news websites, educational or college websites, databases, and magazines, I can refer students to downloading the app onto their smart phone or tablet so that they can search for the information they need. Perhaps I can even make a library app for my school, and students can use that application to search the catalog and databases, add books to a wish list for me to use as a reference when buying new books, recommend and rate books for their friends to read, and even the ability to check in and out of the library. Speaking of checking in and out of the library, this situation is also a perfect place to incorporate location accessing apps. Just as people can “check in” to a place in a Facebook status, students could press the button that says that they are checking in to the library through the libraries app. They would then press check out when they leave, which gives the librarian and other educators a record of which students come and go in the library and how long they stay. The location accessing apps can also be a great tool for understanding the geography or history of the world, locating nearby places for information, and even locating items in the school library. Through my library application, I could provide a map of my library and include where all the books are typically filed. Students could follow the location on the map to help them locate the book that they are looking for. Lastly, using a mobile application’ scanning abilities would help students in the library in many ways. First, I could put QR codes around the library for students to scan and gain more information about what services are provided. I have done this specifically as a scavenger hunt, and the students had fun learning this way. I could also attach QR codes to books with extra information about each book, website and text resources, and citations in varying formats. The library is now a place for technology to be integrated within the resources and the educational curriculum, and I believe that using mobile apps is a great way to introduce this concept to students and the school faculty. 

References:
Enis, M. M. (2013). Mobile evolution. Library Journal138(2), 34-36.

No comments:

Post a Comment